Novidades sobre emuladores

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Re: Novidades sobre emuladores

Mensagem por Daniel em 09/04/16, 10:42 pm

@Lalakoboldslayer, o de Super Nes é considerado o melhor emulador no momento, e consegue rodar com perfeição todos os jogos e seus gráficos. O grande problema, é que precisa de um PC com Hardware muito acima do conveniente para jogar os jogos e não ter perdas de frames (Fps abaixo de 60). Dá para dizer que é tão exigente quanto o Dolphin, emulador de Wii. Por isso, considero o #Snes9X a melhor alternativa do momento, pois a compatibilidade é muito alta também e não exige 60% do que o #Higan exige. O #Zsnes é ultrapassado e praticamente morto, e possui vários bugs em vários jogos, então esse é bem descartável no momento, a não ser que alguma tradução no passado feito com ele não possa ser jogado em um console ou nos outros dois emuladores citados, o que de fato parece que ainda existem.

Já para GBA, eu ainda fico com o VisualBoyAdvancedM (VBA-M). Compatibilidade bem alta e a exigência de hardware fica até abaixo do #Snes9X. Embora, para GB e GBC, o #BGB dê um banho em todos os demais tanto em exigência de hardware, quanto em compatibilidade.

Snes9X: http://www.emucr.com/search/label/Snes9X
VBA-M: http://www.emucr.com/search/label/VisualBoyAdvance-M
BGB: http://www.emucr.com/search/label/BGB
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Re: Novidades sobre emuladores

Mensagem por Lalakoboldslayer em 09/04/16, 11:53 pm

Valeu pelas dicas, não to muito atualizado sobre emuladores no PC, pode ver pelas datas desses arquivos:
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Re: Novidades sobre emuladores

Mensagem por Daniel em 10/04/16, 08:29 pm

Rapaz, esse Pokémon deve ser arquivo que saiu direto do forno quando dumparam a rom, hehe.
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Re: Novidades sobre emuladores

Mensagem por Daniel em 14/04/16, 10:32 pm

ePSXe 2.0.2

Sony Playstation emulator for Windows has been updated. Main changes:
- Multi-language support. Added French and Russian languages (Thanks to Benjamin Sisko and paul_met). Other languages could be added in a future version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu mode on the v2.0. Fixed loading savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X, Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, fixed a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added support to select the blitter as OpenGL2 or OpenGL1 (it should be compatible with some old videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0 in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound glitches during the pause in the game: Car & Driver Presents - Grand Tour Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.

News source: http://www.epsxe.com
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Re: Novidades sobre emuladores

Mensagem por Daniel em 01/05/16, 06:51 pm

Ootake v2.78
2016-05-01




Ootake v2.78 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.78 changelog:
- Image quality setting of "Screen -> Mode" menu has been added(changed)
some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
"Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected.

Special Scanlined The scanning line is put in the screen on lengthwise
and crosswise. Neither burr (jaggy) nor scumble stands
out when the screen is expanded. It is easy to see the
string and the character.
TV Scanlined The horizontal scanning lines are put on the screen.
And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to
the television is reproduced. - Processing lightens
because the enlargement processing is done with
hardware. It is likely not to be reproduced well
according to the kind of the video card.
Horizontal
Scanlined The horizontal scanning lines are put on the screen.
Horizontal This is a sharp screen than "Horizontal Scanlined".
Scanlined 2 Jagged exists.
Horizontal This is a sharp screen than "Horizontal Scanlined 2".
Scanlined 3 Jagged exists.
Horizontal This is the mode for speed priority. It is a sharp
Scanlined F screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with
hardware.
Non-Scanlined This is a screen display that doesn't put the scanning
line.
Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.

SourceHere
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Re: Novidades sobre emuladores

Mensagem por Daniel em 08/05/16, 09:40 pm

No$gba v2.8c
2016-05-08




No$gba v2.8c is released. NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.

No$gba v2.8c Changelog:
- webpage: added some dev forum links (http://4dsbrew.org and http://gbadev.org)
- help: added "us" to known dsi-regions (including its countries and languages)
- dsi: re-ordered wram as C-then-B (fixes 3780000h boundary issue on us/sysmenu)
- dsi/wifi/help: added specs for WMI commands/events (and for BMI boot-commands)
- dsi/sdmmc/help: added sd/mmc state info (specs when/which command can be used)
- dsi/softreset: allows rebooting dsi firmware via NUM-* (reinit DSi registers)
- dsi: can boot NDS games from within DSi mode (tweaks non4MB via fake_scfg_ext)
- dsi: supports NDS-backwards-compatibility-touchscreen mode (for NDS games)
- dsi: supports NDS-bios-mapping in DSi mode (for NDS games booted via sysmenu)
- dsi: supports firmware-coldboot (when bios_intro enabled with nds_mode=DSi)
- dsi: bugfixed jumps in new wram via addr_code_table (fixes many DSi problems)
- dsi/help: added DSi Atheros Wifi I2C EEPROM info (access and partial content)
- debug/gui: fixed system colors used for cpu-flag checkboxes (swapped red/blue)
- dsi/help: added notes on dumping wifi bios, and on dumping dsi keys from 3ds
- dsi/help: added flipnote fileformat, added notes on \shared2\0000 file
- nds7: emulates disabled bios area being FFh-filled (define_nds7_bios_rom)
- aes: forces instant completion on aes-body-len-zero (boot sysflaw via sysmenu)
- sdio/wifi: initializes 0500458h to ZERO (indicating not firmware yet uploaded)
- dsi/bugfix: moved "sdmmc_try_drain_write_buffer" after status/state handling
- dsi: wifi init mimmicked good enough to run bootcode without WLFIRM 2 error
- dsi/sdmmc: supports card_irq
- dsi/i2c: omits ACK response on non-existing devices (especially A0h/E0h cams)
- dsi/misc: omits arm7 warning on 4004001h access, sets DSi flag in cart.chip.id
- dsi: emulates SCFG_MC register (else hangs after starting a game in bootmenu)
- xtensa: auto-resolves special registers mov opcodes to symbolic sfr_xxx names
- dsi/loader: supports loading AR60xxG.rom (for disass at atheros:8E0000h)
- dsi/mapping: supports MBK mapping to TEAK memory space (for teak disassembler)
- dsi/sdmmc: supports WRITE_MULTIPLE command (requires eMMC image with CID+ID)
- dsi: supports 32bit 4004D00h read, and more 16bit/32bit access for other ports
- dsi/jpeg/help: added notes on computing jpeg/exif MAC signatures (via AES-CCM)
- dsi/sdmmc: emulates fifo16/fifo32, irq-edge-triggering, fixed bits, etc.
- dsi/help: added lots of details on sd/mmc/sdio controller's I/O ports
- dsi/help: updated dsi exploits chapter (notes on resurrected dsiware hax, etc)
- dsi/help: addded teak instruction set specs (encoding, syntax, params)
- dsi/help: added atheros/wifi registers specs (for sdio side and xtensa side)
- dsi/debug: added teaklite II disassembler (see menubar, window, teak)
- dsi/wifi/debug: added xtensa disassembler (see menubar, window, atheros)
- dsi/wifi/help: added xtensa/cpu instruction set and xtensa/cpu register map
- dsi/sdio: partial sdio/atheros simulation (passing most of "PRE-AUTH" phase)
- dsi/help: added sdio specs (cmd52/cmd53 and cccr, fbr, cia areas)
- dsi/boot: fixed initialization of emmc-info in main ram
- dsi/help: added various details (initial ram, etc.)
- nds/debug: optional IPC fifo send/recv logging (in tty debug message window)
- dsi/bptwl: supports writing BPTWL registers (except invalid/readonly ones)
- debug/tty: displays sd/mmc command names, and resolves sdio func:addr's
- debug: accepts mirror of 3800000h at 3FF0000h without warning (common on dsi)
- dsi/help: details on tmd, tickets, and big-endian aes-cbc decryption

SourceHere
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Re: Novidades sobre emuladores

Mensagem por Daniel em 12/05/16, 12:05 am

GBA emulator UO gpSP Kai v3.4 test 4 build 225

Emulador de GBA para PSP foi atualizado:


  • Fixed lots of bugs, mostly inconsistencies in the program code and the code to be translated.
  • Added new lines in the emulator menu and accordingly in translation language files.
  • Painted pixel by pixel, and compiled a new font “eureka.fbm”.
  • Also in the font added all German-Spanish-Portuguese-Greek characters umlauts with full Western European encoding cp1252 with the required width for each letter.
  • Fixed some items are broken before.
  • Fixed alternating list by changing the buttons in the joystick configuration.
  • Now run almost all games from ZIP archives. Previously, large files are not unpacked emulator.
  • Other minor fixes.
  • Signed to run on the official firmware, and of course on the custom firmware.


Download: http://wololo.net/talk/viewtopic.php?f=47&t=45844
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Re: Novidades sobre emuladores

Mensagem por Lalakoboldslayer em 15/05/16, 12:02 am

@Daniel escreveu:GBA emulator UO gpSP Kai v3.4 test 4 build 225

Emulador de GBA para PSP foi atualizado:


  • Fixed lots of bugs, mostly inconsistencies in the program code and the code to be translated.
  • Added new lines in the emulator menu and accordingly in translation language files.
  • Painted pixel by pixel, and compiled a new font “eureka.fbm”.
  • Also in the font added all German-Spanish-Portuguese-Greek characters umlauts with full Western European encoding cp1252 with the required width for each letter.
  • Fixed some items are broken before.
  • Fixed alternating list by changing the buttons in the joystick configuration.
  • Now run almost all games from ZIP archives. Previously, large files are not unpacked emulator.
  • Other minor fixes.
  • Signed to run on the official firmware, and of course on the custom firmware.


Download: http://wololo.net/talk/viewtopic.php?f=47&t=45844

Opa, boa notícia, vou testa-lo quando for começar o Advance Wars 2.
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Re: Novidades sobre emuladores

Mensagem por Daniel em 16/05/16, 08:49 pm

@Lalakoboldslayer escreveu:
Opa, boa notícia, vou testa-lo quando for começar o Advance Wars 2.

Só tem um erro em alguns jogos nos saves normais.
Então só o save state acaba por funcionar, mas parece que é um erro que já acompanhava as outras versões.
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Re: Novidades sobre emuladores

Mensagem por Daniel em 18/05/16, 09:47 pm

ePSXe v2.0.2-1
2016-04-18




ePSXe v2.0.2-1 is released. ePSXe is a Sony Playstation emulator for your PC running under Win9x/2k/xp or linux. It takes advantage of the popular PSEmu Pro plugin system.

ePSXe v2.0.2-1 Changelog:

If the version 2.0.2 is crashing after run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language.
SourceHere
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