Indústria dos games

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Re: Indústria dos games

Mensagem por Daniel em 14/07/14, 08:46 pm

Pior que eu me surpreendi bastante também com o Winning eleven.
Lembro que no Wii, para você chutar a bola, tinha que levantar rápido o joystick para cima, como se fosse um microfone, e isso cansava pra dedéu  Laughing
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Re: Indústria dos games

Mensagem por gizellechan em 16/07/14, 03:53 pm

@Daniel escreveu:Lembro que no Wii, para você chutar a bola, tinha que levantar rápido o joystick para cima, como se fosse um microfone, e isso cansava pra dedéu  Laughing

Tô imaginando a cena Laughing

E valeu, Patolino e Wolf ^^ 
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Re: Indústria dos games

Mensagem por gizellechan em 17/07/14, 12:47 pm

http://www.gdconf.com/news/gdc_europe_2014_state_of_the_i.html[/mention] escreveu:
GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up


Industry watchers, take note: the organizers of the Game Developers Conference Europe have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences, in advance of the August conference.

The 2014 European State of the Industry Survey serves as the second in a series of yearly reports that offer insight into the evolution of the local video game industry prior to the start of GDC Europe 2014 in Cologne.

Organized by UBM Tech Game Network, GDC Europe 2014 -- now in its sixth year -- will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe's biggest video game trade and public show gamescom.


European developers continue to flock to PC and mobile


Top platforms for game development among those surveyed were once again PC and mobile. A full 58 percent of respondents are working on PC titles, and 60 percent expect their next game to be released on PC. In turn, 65 percent of those surveyed were currently working on mobile titles, with 64 percent planning to release their next title on mobile devices.

These percentages are higher than those pulled from respondents to the same question on this year's GDC State of the Industry survey, which polls developers from across the North American game industry, suggesting that European developers give greater attention to PC and mobile platforms.


PlayStation 4 leads for the second year in a row as new consoles gain developer buzz


PlayStation 4 retains the lead as the most active of the two new console platforms, with 18 percent of survey respondents currently working on games for PS4, compared to 13 percent on the competing Xbox One platform. Projecting into the future, 33 percent of developers polled expect their next game to be developed on PlayStation 4, versus 23 percent for Xbox One.


Crowdfunding is gaining traction in Europe


While less than 10 percent of European developers use crowdfunding for their current project, a startling 41 percent of all respondents plan to use it for their future projects, showing the remarkable growth of crowdfunding as an important source of funding for game development -- even in Europe, where legislation often makes it trickier to crowdfund. For comparison's sake, roughly 11 percent of this year's North American GDC State of the Industry survey respondents said they accepted crowdfunding for their current project, up from 4 percent in 2013.


Sweden comes out on top as premier European development hub


The 2014 survey saw professionals pick Sweden -- home of Minecraft, the Battlefield franchise and Goat Simulator -- as the current premier game development hub in Europe. The survey also shows the UK and Germany are expected to overtake Sweden as the region's top hub in five years time.


Tax Incentives Best in the UK


47 percent of respondents felt that the UK offers the best tax breaks for local game development, with Finland, France, Germany and the Netherlands tied for a distant second, with 9.5 percent of the votes each. Despite this, the UK is still seen -- according to comments from many respondents -- as inferior to Canada in regards to tax incentive programs, with Canada seen as a model for drawing talent both domestically and from abroad.

The GDC Europe developer survey tabulates the responses and observations of more than 400 European games industry professionals who are readers of Gamasutra.com, have attended previous GDC events, or will be attending GDC Europe 2014. We'll have more information about the data and what it reveals about the state of the European game industry in the days ahead.

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Re: Indústria dos games

Mensagem por gizellechan em 18/07/14, 01:42 pm

http://adrenaline.uol.com.br/games/noticias/22339/mercado-de-pc-gamers-vale-o-dobro-do-mercado-de-consoles-indica-relatorio-britanico.html[/mention] escreveu:
Mercado de PC Gamers vale o dobro do mercado de consoles, indica relatório britânico


Um relatório divulgado pela firma britânica de pesquisas Jon Peddie Researh indica que o mercado de hardware para games de PC vale atualmente US$21,5 bilhões, ou seja, o dobro do valor que vale o mercado de games para consoles (cerca de US$10 bilhões).

"Continuamos observando uma mudança nos consumidores casuais de consoles para jogos de dispositivos móveis. Enquanto isso também ocorre com os que têm PC de baixo desempenho, mais dinheiro está sendo injetado pelos gamers com máquinas com médio e alto desempenho, além de upgrades", disse Ted Pollack, analista integrante da JPR.

Pollack ainda adiciona que os gamers de PC são multitarefa e aproveitam o poder das suas máquinas para desenvolver várias outras atividades. "Os jogadores dedicados do PC não estão apenas interessados em configurações no máximo, eles também gravam vídeos, editam fotografias, criam conteúdos e fazem muitas tarefas com o máximo do poder possível no seu ambiente", completou.


PC crescente


O presidente da companhia, Jon Peddle, também se pronunciou sobre o relatório. Segundo ele, o desempenho dos jogos para PC vai continuar aumentando, enquanto os de consoles vai continuar no mesmo patamar. Isso porque as principais fabricantes de componentes gráficos para games de PC continuarão a desenvolver tecnologias cada vez mais poderosas em intervalos de tempo cada vez menores.

"Nvidia, Intel e AMD têm CPUs e GPUs tão poderosos que, combinados com SSDs e memórias rápidas ultrapassam facilmente o poder dos novos consoles. O mercado de massas já consegue resoluções de 2560x1440. Os jogadores de PC com bons monitores usufruem de milhões de pixels a mais do que jogadores de consoles com suas HDTVs. Isto se traduz em serem capazes de ver mais e terem uma melhor experiência de jogo", explicou Peddle.

Ainda segundo o relatório, o mercado de hardware para games de PC devem chegar passar os US$23 bilhões em 2017.  

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Re: Indústria dos games

Mensagem por Daniel em 18/07/14, 07:59 pm

Fato é o meu PC pobre que ainda consegue rodar muitos jogos.
E vai ter que continuar rodando, hehe.

Mas o que ele coloca sobre o PC é realmente isso.
Uma das coisas que faltou só a matéria ressaltar, é que no PC se você quiser jogar um jogo de 1997, 2003, 2010 ou 2014, você joga, mesmo que se tiver que fazer uma pequena macumba, mas vai jogar.

Enquanto consoles, você fica preso a um sistema e seus jogos atuais para ele.
Aí o que diversifica, é os exclusivos de cada plataforma.
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Re: Indústria dos games

Mensagem por Whitewolf em 24/07/14, 09:11 am

Sony será obrigada a dar mais jogos para os usuários pelo hackeamento

O "US District Court" do distrito sul da Califórnia aprovou de forma preliminar um acordo quanto ao hackeamento da PlayStation Network que aconteceu em 2011.
O valor desse acordo chegará a 17,75 milhões para a Sony.
Ou seja, a Sony deverá oferecer jogos de PS3 ou PSP, temas ou meses do plano PS Plus.
Usuários que aproveitaram o "Welcome Back", ou seja, pegaram os 4 jogos que tinham direito, só poderão tirar vantagem de um desses grupos. Os que não tiveram isso, poderão escolher dois.


Serão 8 jogos de PS3:
--->> Dead Nation
--->> inFamous
--->> LittleBigPlanet
--->> Super Stardust HD
--->> Rain


E 6 de PSP:
--->> LittleBigPlanet
--->> ModNation Racers
--->> Patapon 3
--->> Killzone Liberation


Os outros jogos ainda precisam ser revelados.
Porém, haverá um limite nisso tudo. Assim que 6 milhões de dólares em valores dos produtos no grupo dos "não-Welcome Back" e 4 milhões nos que fizeram parte do "Welcome Back" forem alcançados, o restante que não foi rápido o suficiente só poderá receber um mês do plano PlayStation Plus.
"Em outras palavras, em breve a Sony permitirá que seus usuários da PSN escolham jogo(s) de PS3 e/ou de PSP (a quantidade dependerá se você aproveitou o "Welcome Back" ou não). Se você não for rápido o bastante, poderá ganhar apenas um mês de Plus."
Usuários da Sony Online Entertainment receberão 4,50 dólares em sua conta. O limite desta categoria é de 4 milhões de dólares.
Há também um acordo de 1 milhão de dólares para os usuários que puderem comprovar que sua identidade foi comprometida com o hackeamento. Se ele puder fazer isso, poderá receber até 2.500 dólares.

Fonte: 
http://www.gameinformer.com/b/news/archive/2014/07/23/court-approves-sony-settlement-in-2011-data-breach-case.aspx
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Re: Indústria dos games

Mensagem por gizellechan em 25/07/14, 11:15 am

Latest UK Software Charts

TOP 40 ENTERTAINMENT SOFTWARE (ALL PRICES), WEEK ENDING 19 July 2014


1º - 10º:


11º - 40º:


Fonte: GfK Chart-Track
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Re: Indústria dos games

Mensagem por gizellechan em 26/07/14, 11:05 am

http://www.superdataresearch.com/blog/us-digital-games-market/[/mention] escreveu:
US digital games market update: June 2014


In this month’s digital games report, we take a closer look at the subscription-based MMO (pay-to-play) market, following the release of Bethesda’s Elder Scrolls Online and NCsoft’s Wildstar. Despite an ongoing decline in both players and total revenues, the average revenue per user continues to rise. The subscription-based MMO market, now a mature market, is expected to stabilize in the next few years, as free-to-play alternatives reach saturation. With the value of an average pay-to-play player going up, we expect more ferocious competition among Western and Eastern publishers, offering higher quality gameplay and new narrative settings.

June proved a sluggish month for the digital games market, despite the success of Watch_Dogs (Ubisoft) and Kim Kardashian: Hollywood (Glu Mobile). Overall spending totaled $774 million, up 4.6% compared to June last year. Both the digital console and PC downloadable categories were down 11 percent from the high in April, led by Ubisoft’s Watch_Dogs, and totaled $240 million in June. As the new console cycle gains momentum, following the announcements of key titles at last month’s E3, we observe a slight year-over-year dip among social, mobile and free-to-play in favor of digital console and PC.





Microtransaction revenue offsets losses in subscription revenue

The pay-to-play MMO market has been shrinking since 2010, dropping from 30.6 million monthly active subscribers worldwide to 23.4 million this year. To offset the loss of revenue, several key titles have incorporated or switched entirely to a microtransaction-based revenue model. In the past five years, the percentage of revenue for subscription-based MMO generated via additional in-game microtransactions has roughly doubled from 14% for 27%. In addition, the average digital spend, in addition to the monthly fee, has tripled from $16 to $46, worldwide. Despite the overall decline, this category has so far managed to maximize their ability to monetize a shrinking yet loyal player base.





Wildstar and Elder Scrolls Online challenge status quo

When Bethesda Softworks released Elder Scrolls Online, the industry took notice as the publisher fearlessly announced a subscription model, rather than going free-to-play like its direct competitor Guild Wars 2 (NCsoft). So far, a subscriber base of 772,374 (June) indicates that its strategy is working. And perhaps its because of this that NCsoft released its own subscription-based title, Wildstar, over one month ago. As the initial purchase included a free first month, NCsoft is about to find out how strong the demand for sci-fi action really is. Traditionally, sci-fi styled MMOs tend to generate three times as much in monthly revenue compared to fantasy-based titles. And the early signs are good. According to Carbine, the game has so far seen “four to five times” as many concurrent users than during its open beta stage. Combined with NCsoft’s expertise, having four titles in the worldwide top 10 for subscription-based MMOs last year, Wildstar is a strong contender in the current market.”

King silences haters

Despite heavy criticism during the time of its IPO, King has doubled down on developing a stable of fun yet increasingly challenging games for both mobile and social platforms. In June, it released Bubble Witch 2 on Facebook and mobile, which builds on the mechanics of several of its other titles, offering a clever mixture of bubble shooting, puzzling and animal rescue. On the business end, King is also making moves. It announced having entered into an agreement with Tencent to handle its distribution in Asia, and shifting marketing budget away from mobile (due to a lack in inventory) in favor of traditional TV advertising to expand its audience reach.

Glu rolls out Kardashian bombshell

As the mobile games market grows more crowded, the anticipated value of brands is starting to become evident as we observed the explosive success of Kim Kardashian: Hollywood (Glu Mobile). The game managed to become a top grossing mobile title in just a few weeks, due to a combination of the high visibility of Kim Kardashian, experienced game design from Glu Mobile and a clear targeting of female mobile gamers. Provided its success persists, the title is currently on track to generate $200 million this year.

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Re: Indústria dos games

Mensagem por gizellechan em 27/07/14, 09:49 am

http://kotaku.com/here-are-the-top-games-in-japan-for-2014-so-far-1606457639[/mention] escreveu:
Here's a list of the top 50 best-selling games in Japan for the first half of 2014* courtesy of Weekly Famitsu.

[*Sales numbers from December 30th, 2013 to June 29th, 2014.]


The Top 10


#1 Yokai Watch (3DS: 849,027)

#2 Dragon Quest Monsters 2 (3DS: 739,032)

#3 Kirby Triple Deluxe (3DS: 633,695)

#4 Mario Kart 8 (Wii U: 512,467)

#5 Pokemon X/Y (3DS: 416,864)

#6 Puzzle & Dragons Z (3DS: 411,922)

#7 Mario Party Island Tour (3DS: 404,666)

#8 Knack (PS4: 398,685)

#9 Gundam Extreme VS Full Boost (PS3: 367, 354)

#10 Dark Souls II (PS3: 335,226)


11º - 50º:

#11 Wii Party U (Wii U: 252,539)

#12 Yakuza Ishin! (PS3: 250,937)

#13 Metal Gear Solid V: Ground Zeroes (PS3: 248,164)

#14 Samurai Warriors 4 (PS3: 246,662)

#15 Persona Q (3DS: 234,880)

#16 Sengoku Basara 4 (PS3: 231,351)

#17 New Super Mario Bros. U (Wii U: 227,263)

#18 Harvest Moon: Story of Seasons (3DS: 220,599)

#19 3rd Super Robot Wars Z: Jigoku-hen (PS3: 205,319)

#20 Sword Art Online – Hollow Fragment – (Vita: 198,294)

#21 Monster Hunter 4 (3DS: 191,152)

#22 Freedom Wars (Vita: 187,890)

#23 J Stars Victory VS (PS3 180,904)

#24 Legend of Zelda: A Link Between Worlds (3DS: 180,215)

#25 Fossil Fighters Frontier (3DS 171,974)

#26 Super Mario 3D World (Wii U: 163,501)

#27 3rd Super Robot Wars Z: Jigoku-hen (Vita: 158,974)

#28 Battle for Money Sentouchuu (3DS: 146,517)

#29 J Stars Victory VS (Vita: 143,178)

#30 Hatsune Miku – Project Diva – F 2nd (Vita: 139,515)

#31 Metal Gear Solid V: Ground Zeroes (PS4: 136,507)

#32 Animal Crossing: New Leaf (3DS: 135,773)

#33 World Soccer Winning Eleven 2014 (PS3: 133,381)

#34 Theatrhythm Final Fantasy: Curtain Call (3DS: 127,949)

#35 Pro Baseball Spirits 2014 (PS3: 127,019)

#36 Grand Theft Auto V (PS3: 123,182)

#37 Yakuza Ishin! (PS4: 122,474)

#38 Attack On Titan: The Last Wings of Mankind (3DS: 116,676)

#39 Final Fantasy X/X-2 HD Remaster (PS3: 112,969)

#40 Mario Golf World Tour (3DS: 110,756)

#41 Donkey Kong Country: Tropical Freeze (Wii U: 108,017)

#42 Wii Fit U (Wii U: 107,041)

#43 The iDOLM@STER One For All (PS3: 102,255)

#44 Mario Kart 7 (3DS: 100,507)

#45 Soul Sacrifice Delta (Vita: 96,737)

#46 Gundam Side Stories (PS3: 94,503)

#47 Inazuma Eleven Go Galaxy (3DS: 92,903)

#48 Puyo Puyo Tetris (3DS: 91,375)

#49 Final Fantasy X/X-2 HD Remaster TWIN PACK (Vita: 91,075)

#50 Hatsune Miku – Project Diva – F 2nd (PS3: 88,867)


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Re: Indústria dos games

Mensagem por Whitewolf em 27/07/14, 10:31 am

Nintendo Rulez!
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Re: Indústria dos games

Mensagem por Conteúdo patrocinado

 
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