PlayStation 4

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Re: PlayStation 4

Mensagem por gizellechan em 18/07/14, 02:16 pm

http://gamasutra.com/view/news/220194/QA_The_latest_on_PlayStation_dev_relations_with_Sonys_Adam_Boyes.php[/mention] escreveu:
Q&A: The latest on PlayStation dev relations, with Sony's Adam Boyes


Ever since the unveiling of PlayStation 4, Sony has gone to lengths to stress that PlayStation's focus is on making players happy. But in order to reach that goal, the company has consistently acknowledged that it has to make game developers happy first.

Adam Boyes, with Sony Computer Entertainment America, has been one of the people at the center of PlayStation's developer-facing initiatives as VP of developer and publisher relations. His hands are on all Sony platforms, from PlayStation TV to PS4 to the Morpheus VR prototype. Here is an edited interview from E3 2014, where Boyes talks about developer outreach, paid alphas, and retail hardware as dev kits.


Sony's indie strategy: Can you describe how that has evolved over the past year, since we saw those nine indies on Sony's stage at E3 2013?:

I think the evolution has really been the amount of outreach. The year-one strategy was to inform as many developers as possible about our policies, and doing as much outreach as possible so they all know [what we're doing]. Year two is basically continuing that. We have more and more developers graduating from college or migrating from mobile development, so need to continue the education phase.

The policies are still very open. Anyone can still self-publish, that's a very important thing. We're still loaning out dev kits, that's not been a problem. We're even stronger now that Unity's in a better place for PS3, PS4 and PS Vita. And now obviously with Unreal having a lower barrier with subscriptions, there's just a lot more opportunities now for developers. There's also Game Maker and Monogame, which are both big deals. In general, there are more opportunities to get onto the platform, and take less time to do it.


Has PlayStation staffed up with more people to reach out to developers since a year ago?:

It's grown by a handful, I think. But it's mostly about making our processes better. I think what we've made massive progress in the first year and a half of trying to make things better. But there's still some "manual" processes -- some filing of paperwork.

We actually have an internal process group called "M.O.L.T.", which is "minimize operating lead-time." And that is all about what else we can be doing. Can we do click-throughs? Can we do propagations? Can we do sales reports directly to the developer? We're just trying to make ourselves more efficient and continually making developers' jobs' easier. Nobody wants to get stuck in a process.


How automated, or how open, is Sony willing to make this relationship with developers. Microsoft talked about turning the Xbox One into a dev kit eventually. The PS Vita already is. Is that something you've considered within Sony [for PS4]?:

We're always looking at different ways to make life easier. There's no stone unturned for what we can do. We're having conversations. We have a global strike team, plus an SCEA strike team, who are in charge of trying to figure out how to look at what's happening with early alpha access, or paid betas -- which we've allowed before with Dust 514. Even with our own product, PlayStation Now is going into open beta at the end of July. We're always looking at ways to make it easier and more accessible.

That's one of my remits -- trying to find out where the barriers of entry are, where are people getting jammed up, because not everyone has a dev kit, and we want to make development as easy as possible down the road.


The Early Access games on Steam -- I'm just really drawn to them. You go to Steam's top-sellers chart and you'll see the top seller is a broken-ass game called The Forest, but it's still really good, and you can see the vision come through. How early on in the development phase is Sony willing to put something out there. Would Sony release a game at "alpha 0.1" in a special section on the PlayStation Store, for sale?:

That’s one of the massive conversations we have internally -- that, at what point does [a game meet standards of release]? We still at some point ensure that we're being mindful of the consumer. We don't want somebody to stumble across that title and expect a full product, and have a negative experience.

At the same time, I'm like you -- I want to help bootstrap people, to bootstrap them, to help them out. Like supporting the underdog for a sports team.


Except the underdog is at the top of the Steam charts!:

Which is amazing! That's the thing -- we live in a different world. There are different types of people. There people who always back games, enjoy Kickstarters, try things that they know aren't finished but are willing to help make better. I remember playing Rust and laughing hysterically. And there were some things that weren't finished, but I had a ton of fun. It was super intense.


Dude, we can just talk about Rust for a while.:

[We proceed to talk about Rust for a while]


So anyhow, any hints as to how early [into a game's development] will developers be able to sell a game on PlayStation?:

Honestly, we're working through that right now. We're figuring out what's ok. We obviously have our tech requirement checklist that people have to adhere to. So we're internally discussing, what does that list look like this? What are the caveats? Stuff like this. So it's still a project that a lot of minds are considering. No details yet, but it's something on the top of my mind every day.


At your E3 press conference, you led with Destiny, followed by The Order. Then you had the student-developed game Entwined. There wasn't a special spotlight specifically on nine indies, for example. Everything is mixed together. Is there a concerted effort internally at Sony to blur the line between what's "indie" and "triple-A," and just present and sell them as "games"?:

It's funny that you say that, because [looking back at the show], everything really was all blurred together. I think that's really about the creative vision side of things. It seems that people expected another "Indie 9." How do you one-up yourselves then? Maybe bunkbeds, so there's 18! We talked a lot about that, but what important was to show the creative vision, whether it's Abzu or Broforce or No Man's Sky or The Talos Principle. There's something for everyone. Some people only love triple-A, some only love indie, but most gamers love a little bit of everything. So at E3, it was about showing stuff that we think will move the needle.


How involved are you with VR, and connecting developers with Morpheus hardware?:

That's part of my remit. Our goal is to try to get developers who are interested access to the hardware so they can try it out and mess around with it. Obviously, there is a finite number of development kits. So we always tell developers to reach out if you're interested, then we'll sort of get you in the process of getting you one. There's been a lot of demos that people have come in to show us. Especially if they're working on a game that's in Unity or Unreal, it's really easy for them to bring them over because they're PS4-friendly. Morpheus is also working in a PC development environments as well.


Do you have an idea of how many developers actually have a Morpheus development kit right now?:

I'm not sure exactly. Over 100, hundreds right now, all over the world? After we showed it at GDC, we were cautiously optimistic, but the feedback after GDC was extremely positive. So our goal is to make sure people who are really interested in it and want to make something and bring it out on PlayStation, then we can help them out on that.


When you're working with developers, what's the most common issue developers run into when working to get their games onto Sony platforms?:

The first is obviously, is their engine compatible -- what challenges are there around that? Getting developers up to speed [to develop on PlayStation], making the registration process much easier. TRCs are challenging to developers, especially to ones who haven't made games for consoles before. But we're always there to help.


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gizellechan

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Re: PlayStation 4

Mensagem por Daniel em 18/07/14, 08:02 pm

Com certeza, gi.
Mas creio que até o ano que vem, deve começar a bombar os títulos.  Smile 
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Daniel

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Re: PlayStation 4

Mensagem por gizellechan em 25/07/14, 11:29 am

http://olhardigital.uol.com.br/noticia/ps4-mantem-lideranca-nas-vendas-pelo-6-mes-seguido/43138[/mention] escreveu:
PS4 mantém liderança nas vendas pelo 6º mês seguido


Pelo sexto mês consecutivo a Sony viu seu console mais recente, o PlayStation 4, ser o mais vendido dos Estados Unidos. A informação, divulgada pela própria empresa, vem da consultoria NPD, que acompanha o setor.

Isso aconteceu mesmo com a redução de US$ 100 que a Microsoft aplicou ao Xbox One, fazendo com que as vendas do console dobrassem no país.

As vendas combinadas das duas empresas, em junho, foi maior que as do PS3 com o Xbox 360 em 2013.

Enquanto isso, a Nintendo afirma que os números do Wii U subiram 48% em comparação com os do ano passado. E o 3DS também vai bem, com alta de 55%, mas comparando com maio, e não junho.

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gizellechan

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Re: PlayStation 4

Mensagem por Whitewolf em 25/07/14, 12:39 pm

Bom saber que a Nintendo vai ressurgindo, vi recentemente um Cars *e mais alguma coisa no nome* do WiiU e a primeira vista me pareceu um jogo bem bonito!
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Re: PlayStation 4

Mensagem por gizellechan em 01/08/14, 11:21 am

PlayStation Plus Free Games Lineup August 2014


"PlayStation®Plus membership includes free games and online multiplayer on PS4™ systems.* In August, PS Plus membership includes Road Not Taken, FEZ, Crysis 3, Proteus, Metrico, and Dragon’s Crown."


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gizellechan

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Re: PlayStation 4

Mensagem por Hazuki em 01/08/14, 11:55 am

Dragon's Crown pra quem tem PSVita, muito bacana. Já tenho uma quantidade legal de jogos pro portátil, agora só me falta comprar um! Laughing
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Hazuki

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Re: PlayStation 4

Mensagem por Jomon em 02/08/14, 02:32 am

Dragon's Crown foi o único jogo que me chamou atenção da Plus desse mês. Ele vai ficar de graça nas duas versões dele, e é nessa hora que bate aquele arrependimento por ter comprado em promoções anteriores...
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Jomon

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Re: PlayStation 4

Mensagem por Hazuki em 08/08/14, 12:53 am

Nem me lembra Jomon: comprei Dragon's Dogma, demorou e chegou, tempinho depois veio a versão atualizada de graça na Plus. slap 
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Hazuki

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Re: PlayStation 4

Mensagem por gizellechan em 14/08/14, 10:24 am

http://blog.us.playstation.com/2014/08/12/upcoming-ps4-system-update-to-v2-00-to-add-share-play-youtube-and-more-to-come/[/mention] escreveu:
Upcoming PS4 System Update to v2.00 to Add Share Play, YouTube and More to Come


Since we first unveiled PlayStation 4 and its deep social capabilities, including the SHARE button, we’ve seen an outpouring of excitement from gamers. The PS Nation has rallied around a culture focused on sharing epic gaming moments through Live From PlayStation, interactive streaming, SHAREfactory, What’s New and Photo Mode in exclusive PS4 games like Infamous Second Son and The Last of Us Remastered. Let’s go a step further together. Let’s go from sitting back and watching friends play to actually jumping into games remotely and sharing great experiences together in real time. Today at the PlayStation press conference at Gamescom, we will deliver on yet another promise from the PS4 announcement and introduce Share Play, coming to PlayStation 4 later this fall.

The best way to think about Share Play is like a “virtual couch”. PlayStation 4 will create an online local co-op experience by allowing you to invite a friend to join your game—even when they don’t own a copy of it. With this first-of-its-kind feature, you’ll be able to play games with a friend just as if you were together in the same room. Let’s say that with games… you’ll be able to invite your friend online to play against the Miami Heat for the championship as the San Antonio Spurs in NBA2K, tackle the challenging Towerfall Ascension Quest Mode together, or aide, heal, and protect you as Igniculus in Child of Light’s local co-op mode.

With Share Play, you can even jump into a game to assist a friend. For example, if there is part of a game that you can’t quite finish, you can invite a friend to take over your controls. Like handing over the controller to a friend on your couch, your screen will be shared as your friend gets through the part of the game that has been giving you trouble—can’t get past that part in The Last of Us: Remastered when you’re hanging upside down? Get a little help.

Share Play will be coming to PS4 as part of the upcoming system software update v2.00, scheduled for release this fall. The update will also add highly requested broadcast and video share features, including both uploading you game play footage and dedicated app support for YouTube, which we mentioned on stage at E3. Finally, What’s New will get enhanced real-time activity through friend-of-friend suggestions, allowing instant access to friends’ and recently played games’ broadcasts, and a real name search function will also be added. More features to come when v2.00 is made available this fall, and we will have more to announce in the coming months..

We always want to hear your feedback and look forward to what you are most excited to experience together first Share Play when the feature comes to PS4 this fall. What will you co-op first with Share Play?

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gizellechan

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Re: PlayStation 4

Mensagem por Hazuki em 14/08/14, 12:39 pm

Cada vez mais quero um PS4. Share Play parece fantástico.
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Hazuki

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Re: PlayStation 4

Mensagem por Conteúdo patrocinado

 
Conteúdo patrocinado

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