A reincarnação na série Shin/Megami Tensei

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A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:26 pm

As long as console RPGs have existed, Japan has been dominated by the likes of Dragon Quest and Final Fantasy. But somewhere, just outside of the mainstream, lies the Megami Tensei series. Filled with dark stories about the nature of reality, technology, religion and humanity, the Megami Tensei storylines have been a bit too obtuse, and the gameplay a little bit too hardcore, to really attract the typical RPG fan. But the series - mostly relegated to Japan until recently - has created a cult following known as Megatennists, who devote themselves to one of video gaming's most expansive series.

Megami Tensei began as a novel by Aya Nishitani, which you can find English translations of here. The story was about a young computer genius named Akemi Nakajima who had tapped into the world of demons through the use of computers - hence the subtitle "Digital Devil Story". Naturally, things go horribly wrong when he summons the evil fiend Loki into the real world, and it's up to Nakajima to right the wrongs he created. Namcot bought the video game rights and turned it into a role playing game for the Famicom. Its sequel, aptly named Megami Tensei 2, created a completely original story but kept the same unique gameplay systems. Once Shin Megami Tensei came out for the Super Famicom (having switched publishers from Namcot to Atlus), the series exploded into an underground phenomenon.

"Megami Tensei"
translates to "Reincarnation of the Goddess" - this is because the female protagonist in the original story was the reincarnation of the Japanese creation deity Izanami. The title is open to interpretation in all subsequent games, but almost all of them contain females in strong roles. When the series came in the 16-era, it was named "Shin Megami Tensei", which has stuck ever since. Literally this means "Reincarnation of the True Goddess" - however, the Japanese often use "shin" (a symbol which means "true") to show an evolution of some kind. (Other examples of this includes "Shin Sangoku Musou", known as Dynasty Warriors 2; Shin Contra, known as Contra Shattered Soldier; and Shin Samurai Spirits, or Samurai Shodown 2.) It's roughly equivalent to the English word "super", which was stuck in front of practically every Super Nintendo sequel back in the day.

Taking a departure from most Japanese console RPGs, which usually borrow the overhead perspective of Dragon Quest, Megami Tensei bases itself off of American computer RPGs like Dungeon Master, featuring a first person perspective as your character movs through huge, maze-like dungeons. While this aspect may be off-putting to many people (and more recent games have adopted the traditional third-person viewpoint), the series shouldn't be dismissed outright for being a bit different. Besides, all of the games feature automapping functions, so you don't feel too helplessly lost. In between the first person stages (usually known as "3D dungeons") are overhead maps where you move to different areas (dubbed the "2D field".)

Despite the advancements of the series over the years, the core gameplay has remained consistent. Megami Tensei is particularly unique in the way you assemble your party. Your main character is usually a human and unable to use magic. While your secondary human compatriots often have the use of spells, the only way to find new allies is to recruit your enemies. Building a huge demon army is an absolute necessity to get anywhere, as Megami Tensei places extraordinary importance in utilizing elemental strengths and weaknesses, much more so than the typical RPGs. Nearly every opponent in the game can be engaged in conversation, and if you manage to convince them of your sincerity, they'll join your party. This is quite bizarre, in both concept and execution - finding the right responses to appease various demons is often a result in trial and error - but it=s an interesting deviation from the norm. Oftentimes conversation is an also important strategy for staying alive - sometimes your opponents will leave you alone, or give you items if you have the right team members. All monsters are powered by a force called "Magnetite", which is earned after battles. Summoning too many monsters into battle will drain this quickly, so finding a balance is an absolute necessity.

While human characters gain experience and levels like most RPGs, your demons are a bit different - the only way to make them stronger is to combine them with other demons. By entering a specific building dubbed a "Jakyou", you can take two (or three) of your pet demons and merge them to create a powerful monster. Intimate knowledge of practically every monster in the game is practically mandatory in Megami Tensei games, which is one of the main reasons why it can be intimidating to casual gamers One of the biggest elements introduced in Shin Megami Tensei was the freedom of choice between three completely different paths: Chaos is the idea of total anarchy and Darwinian "every man/demon for itself" philosophy, and is associated with Lucifer. Law is the complete opposite, offering a set of rules so that order that be maintained, associated with the likes of God. Neutral is somewhere in between, defying both sets of rules and stressing individuality. None of the paths are completely right or wrong: the Law alignment comes off as something of a dictatorship, and while Chaos represents freedom, it also allows for a hearty amount of pain and suffering. Finding where your allegiance lies - or casting off both and creating your own path - is a big part of the Megami Tensei philosophy, and these types of deep, personal choices are rarely seen in video games. The multiple paths also allow for plenty of replayability, as your choices alter the ending of the game.

Despite attracting a fanbase in its native land, the series only saw rare releases in English. These were mostly installments from offshoot series - Revelations: Demon Slayer for the Gameboy Color and Revelations: Persona were some of the first titles in the series to appear in English. It wasn't until Shin Megami Tensei Nocturne for the Playstation 2 that Western gamers could experience a true Megaten title. But why did it take so long?

The series first came into fruition in the 16-bit era, long before RPGs were popular in America. And even after that, the series could be too perceived as too difficult and foreign for an audience accustomed to Final Fantasy. But probably one of the biggest reasons that the Megami Tensei series remained stuck in Japan are the controversial storylines. Post-apocalyptic landscapes are a popular trends, featuring ruined worlds where the remnants of humanity must struggle to survive against the tenants of the demon world. Almost all of the monsters are based off creatures from mythologies from around the globe, ranging from Hindu deities like Kali and Vishnu to Norse gods like Thor and Loki. However, there's a lot of influence from Judeo-Christian lore, and a lot of it is bound to offend those in the Bible Belt. The Christian god Yahweh, who appears in Megami Tensei II and Shin Megami Tensei II, is portrayed as an overlord meant to fool human beings into faith, only to have them exploited for His own gain. There seems to be a recurring Japanese dislike of Christianity evidenced in many RPGs (especially during the 32-bit era, with games like Final Fantasy Tactics and Xenogears), but none of them have been so blatant as to name the actual God, one of which a sizeable portion of the globe believes in, and portrays Him to be mankind's great nemesis. While not all of the titles are steeped so deeply in religion, it's still one of the defining themes of the series.

Yahweh, segundo o Megami Tensei
In line with the original plotlines and themes are the unique aesthetics that Megami Tensei exudes. Since the days of the Super Famicom, most of the artwork has been has been done by Kazuma Kaneko. A far cry from the flamboyant designs of Final Fantasy or the light-hearted warriors of Dragon Quest, Kaneko portrays his characters with far more realism than one normally sees. His human characters often have pale skin, complete with brooding stares. Demons are characterized by elaborate, glowing tattoos. The monster designs show creative interpretations of other cultures B the "bondage angel" being one of the most infamous. There's no artist quite like Kaneko, and he's become synonymous with the series. His early works are quite different from his recent designs, which occasionally go overboard into goofy territory by arming his heroes with capes and gigantic keyboards strapped to their arms. But even then, they're completely different than pretty much anything else you're likely to see anywhere. But he's more than just an artist - Kaneko, along with series producer Cozy Okada (head of the R&D 1 team responsible for most of the earlier Megaten games), have been considered the masterminds of the series.

The music is also squarely distinct from most any other games on the market. Since the Megami Tensei games take place in a more modern era, it makes sense that their soundtrack draw from more contemporary styles, ranging from heavy guitar rock to dance-techno. The army of composers have been wide throughout the run of the series, from early works by Tsukasa Masuko to more recent compositions from Kenichi Tsuchiya and Shoji Meguro. But they've almost always been excellent.

There are several offshoots of the Megami Tensei series, and while they share gameplay elements (primarily the monster recruiting and creation elements), they greater differ in tone and setting. The Devil Summoner games take place in a modern day Japan where demons roam free, and steers clear from all of the post-apocalyptic setting and religious overtones - the second game in the Devil Summoner series, Soul Hackers, has particularly strong cyberpunk overtones. In general, the Persona series are aimed as more casual RPG players, offering a heartier focus on characters and story telling. The third and fourth Persona games are drastically different from the first two, integrating elements from life/dating sims and featuring randomized dungeons. The Last Bible games began on portable platforms, take place in a traditional medieval setting, and play very similar to Dragon Quest. The Majin Tensei games are strategy RPGs using the Megami Tensei play mechanics, which eventually evolved into the DS game Devil Survivor. The Devil Children (AKA Demikids in America) series aims to attract kids with its bright anime graphics, undoubtedly to tap into the Pokemon phenomenon. The Digital Devil Saga/Avatar Tuner games take place in a dystopic world, and attempts to bring more gamers in the fold by simplifying the character building systems by getting rid of demon gathering altogether.

Despite the series being so widely spread, there are bits of commonalities shared between theme. Much like how "gil" is the currency in every Final Fantasy game, the monetary unit used in the Megaten games are dubbed "makka", denoted with a symbol that looks something like a British pound sign. You'll find similar enemies in many of the games - much like how the grinning slime from Dragon Quest has become a mascot for Enix, the overly-happy Jack Frost has appeared in so many Megaten games that he's become the mascot for Atlus, and even starred in his own Virtual Boy game. And while each of the subseries takes place in its own continuity, there are occasionally references and characters tying them together. This is especially true between Devil Summoner and Persona, since they both take place in modern day Japan.

(logo atualizo)

Fonte de todo o conteúdo: Hardcore Gaming e Megami Tensei Wiki

Última edição por djcoston em 19/08/12, 05:19 pm, editado 3 vez(es)

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:27 pm

Digital Devil Story: Megami Tensei
(デジタル・デビル物語 女神転生, Dejitaru Debiru Monogatari Megami Tensei; lit. Digital Devil Story: Goddess Reincarnation) is the first of two games in the Megami Tensei series released for the Famicom.

It was later enhanced-remade along with Megami Tensei II in a Super Famicom games known as Kyūyaku Megami Tensei. The game's title refers to the female heroine, Yumiko Shirasagi's true identity, the reincarnation of the great goddess Izanami.

The first Megami Tensei title is based off the three novels. Akemi Nakajima is an ordinary Japanese high school student with an affinity for computers. This is pretty normal, except he somehow writes a program that caused legions of demons, specifically mythological baddies Loki, Set and Lucifer, to be summoned into the real world. Grabbing his friend Yumiko, he enters the Tower of Daedalus to put an end to the terror he unleashed upon the world.


Akemi Nakajima

A computer wizard who creates a Devil Summoning program and leashes havoc onto the world. For being a purported genius,
he certainly isn't very bright - what ELSE do you think a Devil Summoning program would do?


A girl who accompanies you, for she is is the reincarnation of the Shinto goddess Izanami. Hence, the title Megami Tensei.

The Famicom game sets down most of the gameplay standards seen in the rest of the series. It's surprising how in depth the monster catching and fusing elements are given the game's age. Like many RPGs of this era, Megami Tensei is pretty unforgiving, and you'll need to spend a lot of time leveling up or gathering monsters to get anywhere. Unlike other games of time, the battles do move quickly, especially with the handy auto battle feature, so the high monster encounter rate is almost balanced out. The plot is pretty thin, as the goal is really just to delve deeper and deeper into each dungeon. There's also a small automap, which is better than be said for games like Phantasy Star. You can't save your game, but you are given passwords in towns.

The Famicom obviously isn't a graphical powerhouse, but the visuals are decent for the time and the soundtrack is excellent. Some of the shop graphics are somewhat impressive, especially the healer that looks suspiciously like Yoda. It hasn't quite held up over time due to the difficulty and lack of story elements, but it's interesting to see where the play mechanics started and how they evolved.

Digital Devil Monogatari was also released for the PC88 and MSX home computers. While the plot is pretty much the same, the game is completely different. Instead of being a dungeon crawler, these versions are crappy Gauntlet ripoffs. The scrolling, per MSX standard, is choppy, and the graphics are eye bleedingly terrible. This version was published by Telenet Japan, so it was most likely made by an entirely different development team than the Famicom version.

Data de lançamento ______________________________________________________________________________________
Japão - 11 de Setembro de 1987

Digital Devil Story: Megami Tensei II
(デジタル・デビル物語 女神転生II, Dijitaru Debiru Monogatari: Megami Tensei II; lit. Digital Devil Story: Goddess Reincarnation II) is the sequel to Digital Devil Story: Megami Tensei on the Famicom.

While having nothing to do with the original novels, Namco kept the same play mechanics and took the story in its own unique direction. In the year 199X, nuclear missiles were launched, and civilization as we know was destroyed. Megami Tensei II focuses on two teenagers living in a shelter in this postapocalyptic world. You begin playing a video game called Devil Buster, which is suspiciously like the original Megami Tensei (with the same location names and music, although with an overhead view). When you beat the first boss, the demon Pazs greets you, grants you with the ability to control demons, and warns of a menace. Soon enough, your shelter is invaded by monsters, and it's up to you, your friend, and whatever allies to can recruit, to venture to the outside world and try to save the wreckage of humanity. In many ways, it's like the Japanese thematic equivalent of American RPGs like Wasteland and its spiritual successor Fallout.


Protagonist - A boy who lives in the Keihin No. 3 shelter with his friend.
Friend - The protagonist's friend. They travel together to help humanity.
Girl - A girl who lives in Tokyo Tower. She is called a witch by others.
Lucifer - Defied YHVH and was cast down.
YHVH - The Hebrew God.
Pazuzu - Says it is the messenger of YHVH and that the two friends have been chosen to be the saviors of mankind.
Bael - Lord of Tokyo.
Charon - Seen on the "Game Over" screen.

Gameplay is similar to Megami Tensei. The player can talk to, battle, and recruit demons. One change is that on the world map the protagonist appears on it in a similar fashion to older Final Fantasy or Dragon Quest games. This game also introduced the stick figure enemy number and status symbols. It also had multiple endings.

Graphically, Megami Tensei II is far better than the original, although the color choices in some of the dungeons are a bit questionable (your shelter is an eye-punching green), but there's a greater variety in the graphics, with more detailed backgrounds and enemies. While most of the game is still first person, the world map is overhead. There's no scrolling in the first person view, instead using a distracting screen wipe every time you take a step. However, the interface has been revamped a bit, including the introduction of the stick figures in battle that indicate the number and status of enemies. While the difficulty has been toned down a little from the original, occasionally the game will throw some very tough enemies at you in large numbers, making it somewhat unbalanced.

Data de lançamento ______________________________________________________________________________________
Japão - 06 de Abril de 1990

Kyūyaku Megami Tensei: Megami Tensei I - II
(旧約・女神転生I-II; lit. Old Testament Goddess Reincarnation: Goddess Reincarnation I - II) In 1994, to capitalize on the popularity of the Shin Megami Tensei games, Atlus decided to remake the original two Megami Tensei games for the Super Famicom and toss them together on a single cartridge, dubbed Kyuuyaku Megami Tensei (Megami Tensei: The Old Testament.) While new intros have been added (and a save game feature for the first title.) For the most part, the graphics weren't overhauled but entirely remade - they're not bad but they do give the games a different visual feel. The featureless blue stone walls of the first game have been replaced entirely with creepy red carpets and grey bricks. Similarly, much of the second game is given an entirely different look, ditching the bizarre color palette in favor of a look similar to the first Shin Megami Tensei. The overworld in particular looks far better, with its seas of green water and cape-clad hero. Overall the improvements don't bring it quite to the level of the other SFC Shin Megami Tensei games, which aren't all that great looking to begin with, but they are a noticeable improvement over the Famicom releases. The music in the Famicom games was extremely well done and all of it made the transition perfectly, due to the arrangements of fan favorite composer Hitoshi Sakimoto.

Kyūyaku contains a number of "easter egg" scenarios not present in the original titles. Typically many of these involve actions taken in the first game (Megami Tensei I) effecting possible side adventures and rewards in the second game (Megami Tensei II). Though possible to play the games in reverse order, you will miss out on these exclusive features. In the Megami Tensei II portion of Kyūyaku four new special Majin make an appearance, however their stats are each identical to another devil, so that they offer no actual advantage to the player. The Majin include Artemis, Leto, Oberon, and Zeus, all in an original visual style. Kerberos is also rendered in an original and striking fashion. However most devils appear similar to their Megami Tensei II 8-bit counterparts.

Data de lançamento _________________________________________________________________________________________________
Japão - 31 de Março de 1995

Última edição por djcoston em 19/08/12, 04:08 pm, editado 2 vez(es)

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:27 pm

Shin Megami Tensei
(真・女神転生; lit. True Goddess Reincarnation) is the first game in the Shin Megami Tensei series of games developed by Atlus Co., Ltd.. The game has been remade for multiple platforms and several of its features have heavily influenced other Megami Tensei spin-offs. All the versions of the game have been distributed by Atlus, with the exception of the Mega-CD/Sega CD version which was distributed by Sims.

Shin Megami Tensei begins with a freaky dream sequence. First, you meet a featureless man on a crucifix, than someone being mauled by a beast. The vision ends with a beautiful naked woman named Yuriko, who pledges to be your eternal partner...

And then you wake up. This is modern day Japan, in the Kichijoji district of Tokyo, but things are just a little bit weird.
Your neighborhood is being blocked off, due to a series of strange murders. Demons are beginning to roam the streets,
and people begin mysteriously disappearing. What's more, the people you see in your dreams start appearing in reality.
Soon, you are wrongfully arrested and tossed into jail, where you meet your first companions. You learn that a scientist
has been conducing experiments on teleportation, and in the process, accidentally opened up a portal to the demon world.
Not only are the monsters roaming free, but certain factions want to use those demons to seize power. Unfortunately, it
seems like no matter happens, Tokyo is doomed - missiles from the United States are already flying towards Japan to
eradicate the menace before it spreads, and Lucifer is manipulating the Japanese government to stage a coup d'tat. After surviving the destruction of your city, it's up to you and your compatriots -
including a gorgeous woman who is a leader of the resistance against General Gotou and his legions of demons - to ally
yourself with whomever you chose and decide how this post apocalyptic city will be ruled. Although your characters are unnamed by default, the strategy guide for the Playstation remake includes "official" names for your party.



Law Hero

Chaos Hero



The Megaten series has always been pretty low-tech, but in some ways, that adds to the nightmare-like creepiness.
You spend much of the time navigating gigantic mazes, all of which have the same, nondescript blank wall. You never see
characters until you're right next to them, and they just pop onto the screen. And, of course, there's the constant flood of demons out for your blood. This being an older RPG,
it is quite difficult. Enemies have a nasty tendency to cast status effects on your party that petrify them,
usually resulting in an easy slaughter, and save points are spread pretty thin. This may have been designed before the
advent of survival horror games, but Shin Megami Tensei can get disturbingly frightening. So despite the difficulty,
if you've got the muster, the amazing story and deep monster fusion system should keep you entranced. Besides,
any game that lets you fuse a demon with your pet dog - and create a Cerebus from it - is already incredibly awesome
for that fact alone.

Originally released for the Super Famicom by Atlus, it was ported shortly thereafter to the PC Engine Super CD. Unfortunately, there's a lot of missed opportunity here - it looks and plays almost exactly the same, only adding a little bit of voice in the dream sequences. Nearly all of the music is chip based, and despite being arranged by Hitoshi Sakimoto, it suffers from the original version due to the inferior sound hardware. There's an Analyze option that lets you look at monster skills, but otherwise not much is different.

SIMS also brought SMT to the Sega Mega CD, actually remaking it in the process. Using the scaling capability of the system, this version actually features smooth scrolling instead of the jerky movement in the other games. It's a little sluggish though, and can be turned off. All of the graphics have been redone with more detail, and while they look far better, they're also quite pixellated. Other graphical touches have been added - character portraits are added to all conversations (some are clearly digitized people, others are artwork, which is a little strange), you can actually see multiple demons on the battlefield instead of just a single one, and there are some new graphics for some voiced cutscenes, most notably the intro. Much of the music is also remixed CD audio, and is quite good. The text font is larger, allowing for the use of kanji. Overall, definitely a nice port.

There is some strange censorship between the versions. Early in the game, you dream of a strange ceremony with a priest
and bizarre guards. In the Super Famicom, Playstation and Gameboy Advance versions, they're clothed, but are completely
without pants in the PC Engine and Mega CD versions. While most of us Americans are used to seeing games censored
when they're localized, it's interesting to see it happen among different platforms in its home country. Apparently
Sony and Nintendo are still rather conservative.


The story begins with a dream sequence as the nameless Protagonist is led through a formless hallway to meet a crucified man, a man tortured by demons, and a beautiful woman bathing who pledges to be with him eternally.
Upon waking, the story begins in Tokyo as the Protagonist checks his email to learn that a mysterious man calling himself STEVEN has sent out a suspicious 'Demon-summoning program' to all those willing to use it. Intrigued, the Protagonist downloads it onto his laptop before going out on an errand for his mother. Outside, it becomes apparent that all is not right with Tokyo - police have barricaded many streets and people have started to go missing. It's soon realized that recent experiments with Terminal-based teleportation have accidentally opened up a portal to The Abyss, and demons have begun roaming the streets.
The Protagonist has another dream in which he meets the same dream-companions again, only this time they interrupt a ritual sacrifice in the dream. The woman who was to be sacrificed expresses her gratitude before the dream ends. Guided by the mysterious STEVEN, the Protagonist uses the Demon-summoning program to convince some of the demons to join him and fight back against the more hostile demons. He soon meets up with the real-world versions of the men he met in his dream as they begin a search for some of the missing persons in the demon-infested Tokyo. Along the way, he meets a woman named Yuriko, who claims to be the woman he met in his dream and that she intends to fulfill her promise to always be with him as soon as she can sever his connection to 'the other one'.

Warring Factions

The news of demonic invasion soon gets out, however, and the American military, led by Ambassador Thorman, declares martial law in Tokyo as they try to get rid of the demons. A reactionary Japanese militia force, led by Gotou, rallies against the cordoning imposed by the Americans and they begin working with the demons, whom they see as the ancient spirits of the land sent to create a utopia, to prevent the Americans from destroying Tokyo. A third resistance faction, led by the Heroine, seeks to keep the Americans and the reactionary Japanese forces from clashing and getting Tokyo caught in the middle. The party meets the Heroine, whom turns out to be sacrificial woman from their collective dream. Despite their efforts, she is captured by Gotou's forces and Yuriko appears to personally oversee her public execution, claiming that once she is gone, Yuriko can be with the Protagonist eternally.
The Protagonist can choose to align himself with any of the three factions, but no matter what, the Heroine will be rescued and join his side, the two forces will clash, and Ambassador Thorman - the deity/demon Thor in disguise - will launch nuclear missiles on Tokyo, destroying nearly everything. The Protagonist, the Law Hero, and the Chaos Hero only survive thanks to the sacrifice of the Heroine, who sends them to Kongokai, another plane of reality, with her magic.

After the Great Destruction

Upon their return from the Kongokai, they discover that 30 years have passed and that worldwide nuclear holocaust has occurred. Humans have survived, but the world has drastically changed, and demons roam freely. In Tokyo, particularly, two groups have risen from the remnants of the Martial Law forces and the Japanese Rebellion forces - the Messian Order and the Gaian Cult.
The two factions are at odds with opposing ideologies. The Messians have aligned themselves with Law, choosing to devoutly follow the plans of their leaders to find salvation in 'God's Thousand-Year Kingdom'. The Gaians aligned themselves with Chaos, shunning the Messian view as dictatorial, and choosing a path of freedom where the strong make their own futures. The Messians have begun construction of a great Cathedral to be the throne of God from which he will purge the world of sinners, and the Gaians seek to summon Lucifer from The Abyss to release strong demons across the world. Both sides have their followers and detractors, including the Law Hero and Chaos Hero, respectively.
In the future Tokyo, the Protagonist begins to feel the pains and hear the screams of a woman who apparently isn't there. After freeing a man known as the Psychodiver from a Gaian tyrant's prisons, the Protagonist is informed that his soul is inexorably intertwined with another's and it is her pain he feels. The Psychodiver tells him that the woman's mind has been infected by a demon, and if her condition worsens further, his own life will be in danger. The Protagonist finds the woman locked in a Messian stronghold. She bears an exact resemblance to the Heroine and she has been made to be the so-called Messiah of the Messian Church. With the Psychodiver's help, the Protagonist enters her mind and defeats the demon possessing her.
As the girl wakes up, she tells the Protagonist about vague memories of her former life. She was the Heroine who died saving him, but her soul was so strongly connected to him that she was reborn into the world without her memories of anything but the Protagonist. She leaves her life as the Messiah to travel with him and they are separated from the Chaos Hero and Law Hero. The Chaos Hero fuses himself with a demon out of his frustration to become stronger and leaves the Protagonist, deeming him 'weak'. The Law Hero sacrifices himself while protecting the Protagonist from a powerful demon who steals his soul.

'Saving' the World

The Chaos Hero finds his way into the Gaian Cult while the Law Hero's soul is appropriated by the Messians and he is reborn as their Messiah. Both sides race towards the completion of their plans to summon Lucifer or God to bring salvation to humanity. Both sides try to convince the Protagonist to join their cause, and he can choose to join one or neither, depending on the player's choice (In SMT2, he has chosen neither).
Regardless of the player's choice, the Messian Cathedral is completed which summons a flood upon Tokyo, washing away everyone who wasn't in the Cathedral at the time. Only a few Messians and Gaians remain alive in the Cathedral and they continue to try to eradicate the other. Again, the player has the choice of joining with the Law-aligned Messians, fighting against the demonic leaders of the Gaian cult; or to join the Chaos-aligned Gaians and fight the tyrannical angelic Messians leaders.
In the Neutral path, the Protagonist must fight both, descending the lower floors of the Cathedral first to fight the Chaos Hero. While there, he meets Yuriko again, who reveals herself to be Lilith in disguise. She was the first wife of the biblical Adam and she longs to be the Protagonist's partner. It is implied that the Protagonist and the Heroine are the reincarnations of Adam and Eve, explaining Lilith's motivations in attempting to kill the Heroine and live eternally with the Protagonist. At the bottom of the Cathedral, the Protagonist meets an enigmatic man, Louis Cyphre, who warns the Protagonist that the 'true enemy' still waits. After this conversation, the Protagonist defeats the Asura Lord, leader of the Gaians, as well as his three henchmen Arioch, Astaroth, and Surtr. He must then ascend the Cathedral, defeating the angelic leaders Uriel, Gabriel, and Raphael before fighting the Law Hero. Upon defeating the angel Michael, the leader of the Messians, the figure of Taijorokun, a being of balance, appears and thanks the Protagonist for his efforts.
With the defeat of both Asura Lord and Michael, balance has been restored to the world and the Protagonist can work to create a world where the survivors can worship freely, which leads into the prologue of Shin Megami Tensei II.

Data de lançamento ______________________________________________________________________________________
Japão: 30 de Outubro, 1992 (Super Famicom)
Japão: 25 de Dezembro, 1993 (Turbo CD)
Japão: 25 de Fevereiro, 1994 (Mega-CD/Sega CD)
Japão: 31 de Maio 2001 (PlayStation)
Japão: 28 de Março, 2003 (Game Boy Advance)
Japão: 26 de Novembro, 2004 (Game Boy Advance "Best Price")
Japão: 13 de Fevereiro, 2007 (Wii Virtual Console)

A versão do Super Famicom possui tradução de fãs

Última edição por djcoston em 19/08/12, 04:28 pm, editado 3 vez(es)

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:27 pm

Shin Megami Tensei II

(真・女神転生 II; lit. True Goddess Reincarnation II) is the second installment in the Shin Megami Tensei series. It was released for the Super Famicom on March 18, 1994 in Japan. It was later remade for the PlayStation in 2002, and then for the Game Boy Advance in 2003. It is a role-playing video game that, similar to most of the games in the series, encourages the player to persuade demons to join the main characters battle party.

While it never received any official translation by Atlus Co, Ltd., the Super Famicon version was fan-translated in English by the hacking group Aeon Genesis in 2004.

At the end of the first game, the hero decides to create a world where people can live and worship as they please. Fast forward thirty years later, where Shin Megami Tensei 2 picks up. Unfortunately, the war is from from peaceful - the Law abiding Mesians and Chaos following Gaeans are at war with each other. A new city, Tokyo Millennium has been built upon the smoldered ruins of old Tokyo, and there's a sharp class division - the holy priests of the Center, and the slums of Valhalla.


Aleph: A man with no name or memory. A washed up fighter finds you fighting demons, takes you under his care, renames you Hawk, and trains you to become the best gladiator in Valhalla. Alas, your career is cut short when you receive a message from the Center - you are actually the Messiah, whose true name is Aleph, and whose destiny is to save the world and lead everyone to paradise. He is named after the first letter of the Hebrew Alphabet.

Hiroko: The main female character of the game. She is a Temple Knight of the Center who accompanies Aleph on his missions across Tokyo Millennium. At the start of the game she disobeys the Center by traveling to Valhalla to find a lost boy and track down a missing scientist called Hanada. She is the main heroine of the game.

Beth: Described by her creators as belonging to Aleph, she is the second main female character of the game. She is also a Temple Knight of the Center and is assigned to Aleph as his partner to help him in his missions. Like Yuriko in Shin Megami Tensei, she pledges to be by Aleph's side forever. Like the other main characters she was a creation of the Center, designed to be Aleph's "eternal partner". She is named after the second letter of the Hebrew Alphabet, Bet. She can be considered the second heroine of the game.

Zayin: Described by his creators as the one who "has the greatest power", he is a member of the Temple Knights alongside Hiroko. At the beginning of the game he is firmly aligned with the Center and is a commanding officer for Aleph, but when he witnesses the tragedies that the Center inflicts upon the people of Tokyo Millennium and discovers the true nature of the Thousand Year Kingdom, he rebels and dedicates himself to spreading the truth about the Center's machinations. He is revealed to be another one of the Center's creations, designed to be Aleph's bodyguard, though YHVH has even greater plans in store for him. He is named after the seventh letter of the Hebrew Alphabet, Zain/Zayin, which is the Hebrew equivalent of the letter Z.

Daleth: Described by his creators as "resembling [Aleph] quite a bit", and of "[having] power [nearly] identical to [him]", Daleth is a young man who appears as a recurring antagonist, proclaiming himself to be the true Messiah and challenging Aleph to several fights to prove himself. He is revealed to be a creation of the Center, designed for the role of the "Anti-Messiah". His purpose was to be defeated at the hands of the true Messiah in order to increase the charisma of the latter in the eyes of the populace. He is named after the fourth letter of the Hebrew Alphabet, Dalet.

Gimmel: Described by his creators as "exceptionally intelligent", he is a young man who lives in the forest of Arcadia, and seems to know Aleph from some place. He seems to know a lot about the purpose of Arcadia, the Center and Tokyo Millennium. It is revealed that Gimmel was created by the Center to be the Messiah of the Virtual World, which was designed as a testing ground for the technology of the Thousand Year Kingdom. He is named after the third letter of the Hebrew Alphabet, Gimel.


The gameplay is similar to Shin Megami Tensei with a few changed aspects. First, the automap screen can be called with the press of the R button.

A new system of "magic succession" was introduced in the Demon Fusion system, the trademark system of the series. The spells of the demons used for the fusion can be passed on to the fusion product, which can allow even the weakest demon to possess the most powerful spells in the game.

Other changes include:

Several of the demons' Alignments were changed from Law/Chaos to Neutral, in order to increase the diversity of the player's party.
Party can be divided into front-row and back-row, but only affects the amount of damage it can receive or inflict.
Player can now choose which spells and special attacks its demons can use, except they will now cost the demons' hit point or magic point.
Important items and gems are stored in separate item slots.
All of the demons' data can now be stored and viewed (there was a limit in the previous game).
In Shin Megami Tensei, the player only encountered one kind of demon at a time, but in this game the player may encounter two separate kinds of demons.
A casino was introduced, where player can play games with coins purchased by money and trade them with special items only obtainable in casinos.
Several new spells were introduced, such as NECROMA, where you can revive a dead demon as an undead.



'The Great Destruction of Tokyo' - Thorman presses the button, launching nuclear-warhead-tipped ICBMs at Tokyo. Global nuclear holocaust ensues.



'The Great Tokyo Flood' - After the rebuilding of Tokyo, a tectonic plate movement of massive proportions causes the ocean to rush into Tokyo and decimate the area around it. Even after the waters receded, the suburbs of Tokyo remained submerged.

'Establishment of a Communal Cooperative Society' - After the destruction of the Great Cathedral, a free society and government is established which warmly welcomes anyone, be they Mesian or Gaian alike.



'Rise of the Mesian Church' - Through political manuevers, the Mesian Church takes over the government and converts it to a theocracy.

'Gaian Revolt' - Angry and opposed to the Mesian rise to power, several groups of Gaians start numerous riots, but they are all quickly quelled by the Temple Knights.



'Completion of the Center' - Using a huge amount of funding, a massive structure named "Center" is built on the former site of the Great Cathedral. The plan to create a municipal government called "Millennium" is also announced.

'Demonoids developed' - In order to ensure a source of labor, artificial life forms called "Demonoids" are developed.



'Millenium nearly completed' - Facilities designed to accomodate the people like Valhalla and the Factory (a production/industrial area) are designed and nearly complete. Entertainment facilities like Casinos are also built.

'Environmental Contamination' - Through global warming, radioactive contamination, and the deterioration of the ozone layer, most of the world outside of Tokyo Millennium is rendered uninhabitable. Large numbers of people from around the world flock to Millennium, as its environment is entirely self-contained.

'Temple Knights become Special Police Forces' - After putting an end to several Gaian demonstrations and revolts, the Temple Knights are evaluated by the Center and are promoted to Elite status. They are declared the official police force of the city. Their increase in power tightens the control the Center has on the rest of the city even more.



'Present day, present time' - The megalopolis that was once called Tokyo... many are the names and the shapes that it took throughout its long history... but it survived. And even in this day, it lives on... as "Tokyo Millenium"; the city of the messiah faith. The faith which gathered under its wings the hearts and minds of millions who cry out for the advent of the Messiah.

Back in the beginning, it was being built to turn the dream of the Thousand Year Kingdom into a reality, but neither God nor Messiah appeared within its walls.

And then, time went. And very soon, some of its citizens became much more equal than others...


As the helm of Millennium, is the governing body know as Center.

Under direct authority of the Center are the Temple Knights, elite military group which serves the function of a police force.

The elite of Millennium are the First Rank Citizes who are given to right to live in the Center freely.

There are those who are permitted the ownership of an Arm Terminal. Those are considered the Second Rank Citizens.

And last come those who are merely recognized as residents of Tokyo Millenium. Those are considered the Common Rank Citizens.

One of the particularly prosperous districts of Millenium is the Valhalla Area, famous for the cruel sport of the arena fighting, practiced there to this day. Men fight each other, risking their lives to thrill the blood-thirsty crows. Recently, a new fighter named "Hawk" trailblazed onto the scene like a comet: the audience gapes at his prowess, the crowd goes wild over his unbroken string of victories, but no one knows who he is or where he came from...

... Not even Hawk himself.

Data de lançamento ______________________________________________________________________________________
Japão: 18 de Março, 1994 (Super Famicom)
Japão: 20 de Março, 2002 (PlayStation)
Japão: 26 de Setembro, 2003 (Game Boy Advance)
Japão: 07 de Setembro, 2010 (Wii Virtual Console)

A versão do Super Famicom possui tradução de fãs.

Shin Megami Tensei If...
(真・女神転生if...; lit. True Goddess Reincarnation: if...) Shin Megami Tensei If... is a sidestory to the other Super Famicom games, rather than a direct sequel - it's basically a "what if?" scenario if Tokyo hadn't been destroyed back in the first Shin Megami Tensei. SMT If... takes place in Karukozaka High School, which is mysteriously warped off into the realm of Makai (the demon world.) If the strange void outside of the school weren't enough, you see visions of a student named Hazama - a rather shady fellow who disappeared recently, but now claims to be the ruler of Makai. After equipping yourself with shoulder pads and other sportsgear from the gym locker, it's up to you to venture through the world of the demons, investigate Hazama's role in this, save yourself, and maybe save your educational institution. While you spent some time in Makai briefly in the original Shin Megami Tensei, SMT If... lets you explore more into the world of demons - there are five worlds, based on the seven deadly sins (yes, some of them are missing.)

Shin Megami Tensei If... is the only game in the series that doesn't assume that you're a guy - in fact, you can actually choose your gender. Your opening stats are determined by a creepy fortune telling machine, who asks you questions similar to Ogre Battle, although of a much simpler nature (do you like video games, do you do your homework, etc.) The game's heroine appears in the Persona games with the name Tamiki.

Almost the entire soundtrack (and some of the graphics) are lifted and remixed from the first two games, making this feel like more of an expansion pack than a true sequel. The janitor is actually the same graphic as the gladiator from SMT 2 - even his theme music is the same. Whether this was an intentional joke or just laziness is beyond me. However, there are plenty of gameplay differences to distinguish itself. No longer is your ending path chosen by your alignment - instead, at the beginning of the game, you can choose to ally yourself with one of four fellow students. Whoever you pick will somewhat alter the course you take through the game, with each path exploring the plotline of your chosen partner, taking you through different dungeons and ultimately deciding the ending. So while SMT If... is quite a bit shorter than the other games, there is at least a heavy replayability factor.


Tamaki Uchida/Nameless Male: The main character that you can name.
Reiko Akanezawa: A blood relative to Hazama.
Yumi Shirakawa: A classmate of Tamaki.
Shinji "Charlie" Kuroi: A student of the school once suspected of robbery.
Ideo Hazama: A vengeful student who proclaims himself the new ruler of Makai.
Akira Miyamoto: Special secret character

Charlie, Yumi, Tamiki (heroine), Reiko e Akira


A gaiden to Shin Megami Tensei where you play with a group of high school students taken to the netherworld. It seems to have been inspired by the 1968 film if....,which is about hazing in a British public school that turns surreal by the end of the movie.

In Shin Megami Tensei: if... the story is about Hazama, a poor and abused boy who goes to Karukozaka High School. In order to get vengeance on his peers he performs a ceremony in the gym (most likely referencing the original Megami Tensei) that transports his high school into Makai, the netherworld, where he has somehow become powerful enough to become Majin-Ou (Demon Emperor). Back at the school, everyone freaks out and is scared except for a select few.

The player assumes the role a nameless male or female student, who armed themselves with defensive equipment and COMP. They investigate the realms of Makai which are based on 5 of the 7 deadly sins, and finally face off against Hazama. In their quest, the player will be accompanied by fellow students and demons recruited through either negotiation or from the process of fusion, or via the Jakyou.

There are four possible paths in the game, but unlike the previous games, they are not decided by the alignment system. Instead, right in the beginning of the game the player must choose one of the four main characters as a companion to investigate the misterious events and the Makai. Each main character has a defined path and once one has been chosen, the player is locked on that path. Yumi, Reiko and Charlie visit the worlds based off the deadly sins (Yumi and Reiko visit the same worlds, Charlie visits a few different ones), while Akira puts the player in an entirely different setting. Akira's path is much more difficult and, instead of being segmented among worlds, is composed by just one huge tower very similar to Persona 3's Tartarus. This path focuses much more heavily on the 'Dungeon Crawler' aspect of the game.

Each of the worlds raise a few philosophical questions about the nature and consequences of the deadly sins, but the game presents these conflicts in a non-theological manner.

Data de lançamento ______________________________________________________________________________________
Japão: 28 de Outubro, 1994 (Super Famicom)
Japão: 26 de Dezembro, 2002 (PlayStation)
Japão: 26 de Dezembro, 2002 (PlayStation "Special Pack")
Japão: 14 de Março, 2006 (Windows PC)
Japão: 1 de Fevereiro, 2011 (Wii Virtual Console)

O projeto de tradução está em 50% pelas mãos da Aeon Genesis.

Última edição por djcoston em 19/08/12, 05:11 pm, editado 3 vez(es)

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:28 pm

Shin Megami Tensei III: Nocturne
(真・女神転生III-NOCTURNE; literally True Goddess Reincarnation III-NOCTURNE) is the third installment in the Shin Megami Tensei series, released for the PlayStation 2. The setting features a post-apocalyptic, demon-infested world, which is in the brink of rebirth; called the Conception. It was the first true addition to the main series since the original Super Famicom release of Shin Megami Tensei II on March 18th, 1994. As such, one can understand the magnitude of releasing a sequel nearly a decade later. Nocturne was highly anticipated and met with good sales upon its release.

Atlus Co, Ltd. eventually announced a second version of Nocturne; a "Director's Cut" entitled 真・女神転生III-NOCTURNE マニアクス (Shin Megami Tensei III NOCTURNE Maniakusu) aka: Maniax. It featured a number of new additions and adjustments. This version was used for the North American release, as well as the PAL version which was titled Shin Megami Tensei III: Lucifer's Call. The Maniax release was largely a novelty and even features Dante from the Capcom Devil May Cry series as an optional companion and story arc.

A later edition, called the "Chronicle Edition" was released with a limited "plus" version of Devil Summoner: Kuzunoha Raidou vs. King Abbadon in Japan. This time around Raidou and his feline sidekick Gouto fill Dante's shoes for a slightly less strained pairing.


The Demi-fiend - The main character whom you get to name. After the Conception, you awaken, transformed into a demon. Fate has bestowed upon you the ability to change this new world. Shortly after starting the game he is transformed into a demon, yet maintains his human heart. The Demi-fiend is also an optional boss in ATLUS' title Digital Devil Saga: Avatar Tuner.

Chiaki Hayasaka - A friend of the protagonist who is from a rich family. She has to have her way most of the time. She survives the apocalypse and wanders about the ruins of Tokyo looking for power. She eventually decides to bring the Reason of Yosuga to life, where only the strong survive and maintain power over those who are weak.

Isamu Nitta - Another of the protagonist's friends that survived the Conception, Isamu follows the Reason of "Musubi", a philosophy focused on individuality.

Hikawa - Hikawa is the head of the Cybers Corporation, as well as the Cult of Gaea. He is the one mainly responsible for sending the world to its end, and he did it so that he could recreate it based on his ideals, which he calls Shijima. He can summon demons, and starts the Assembly of Nihilo where they work toward a world of silence.

Yuko Takao - Also known as the Maiden. Yuko is the protagonist's teacher as well as a member of Hikawa's Cult of Gaea. She participated in the Conception so that she could create a world of freedom, but comes to find that she is merely a tool for Hikawa. She struggles to find her Reason while being blindly guided by the 'goddess' Aradia.

Jyoji Hijiri - A reporter for a magazine that covers the occult. He survives the apocalypse and tries to stop Hikawa from completing his plans. Hijiri studies the terminals in each city hoping to learn more about them. He is a big help to you at the start in gathering info and guiding you in the network, but soon his obsession over the Amala Network gets him into complex situations.

Futomimi - He is the leader of the Manikins. He has the ability to see into the near-future.

Sakahagi - Sakahagi is a violent Manikin who skins his own kind to make clothing for himself. He has a dream to become king of the demons.

The Young boy and Old Woman - These two appear every so often around the Vortex World. They were responsible for giving the protagonist his demonic powers with the hope that the hero would keep the young boy 'entertained'.

The Old Man and Young Woman - These two sit in the deepest part of the Labyrinth of Amala, but can heard and spoken to via use of various peepholes. The woman knows many secrets about people and places, and encourages you to gather the Candelabra and reach the bottom of the labyrinth as the Old Man wishes.

Dante - He survives the apocalypse and is hired by a strange employer to hunt down the Demi-fiend. He is also considered one of the Fiends, as he holds a Candelabrum. Dante is from the Devil May Cry series of games by Capcom for the PlayStation 2. He can also be seen in Capcom's Viewtiful Joe.



The battle system functions like the traditional RPG turn-based combat, but with one key exception: Nocturne introduced a new element in the form of Press Turns. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn. But if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered half used, which is marked by a pulsating Press Turn icon. These half used turns allow a character to do anything that a regular turn can but will always expire, even if a "half turn" option is again selected.

This double-rewarding, double-punishing battle system has received generally good criticism among RPG players due to the extreme difficulty of it and the necessity to fight "smart" rather than "tough". To date, Press Turn combat has since appeared in Digital Devil Saga and, albeit slightly altered, Persona 3 and Persona 4.
Demon conversation Edit

A key theme in Nocturne is that of demon conversation/negotiation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party. There are two restrictions on negotiation:

1. There must be at least one open space in the party stock.

2. There cannot be a demon of the same species in the party (i.e. You cannot recruit a Power if you already have one in your party).

Requirements for recruiting demons vary by their race, gender, and affiliation. For example, some demons (such as Incubi or Succubi) can be bribed with money or items, while others (such as Angels or Archangels) may only ask a philosophical question ("Do you envy how plants live?"). Some can be seduced by a beautiful speaker, some can be flattered, and some will even join you without a moment's hesitation. However, some may refuse to join you (Tyrants, Deities, Raptors, Megami, and Viles), based on opposing ideals, higher levels, because they don't feel like it, or because they simply can't understand you (Foul, Haunt, and Wilder).

Demon negotiation, however, is radically altered when the "moon" Kagutsuchi is full, as it causes demons to be agitated and drunk with power. Demon conversation will always fail against bosses, any demons inhabiting the Labyrinth of Amala, and any demons fought in the Amala Network (though they will sometimes join you of their own accord).


The main character gains his skills through the use of Magatama. Magatama are living parasites that grant the host demonic powers which reflect as access to a variety of skills. There are a total of 25 Magatama in the game. Leveling up particular Magatama can also affect demonic conversations with particular demon types. Magatama works in the following way:

When a hero levels up and is equipped with a Magatama, he may learn a skill and the Magatama may go Wild.
In order to learn a skill, the hero must have the prerequisite level or higher that is listed on the Magatama. (Example: In order to learn Rampage you must be level 10 or higher when you level up with its Magatama.)
After leveling, the Magatama may go Wild. This will be a random effect such as healing or stat boosts. There are also bad effects such as getting negative status ailments.

The main character is only allowed up to 8 skills. If he has reached his limit and wishes to learn a new skill, he must replace one of his previous skills with the new one learned.

A unique facet of Magatama is the ability to alter the main character's "Title". The area where a demon's race (or family) is listed, the main character's is "Fiend" by default; however, through mastery of some Magatama, this title changes. For the main character, however, it isn't his race changing, but merely his title, as he is regarded as the story's Fiends (though he is half one) regardless of the title. All Magatama are affiliated with one of three types: Dark, Neutral, and Light. As the main character masters Magatama, the type he has mastered the most of is selected as his title. For the most part, the main character's title is cosmetic and does not affect gameplay. The only exception is during the Third Kalpa of the Labyrinth of Amala, where the main character's title determines which of three doors he may enter.

Changes from predecessors

Shin Megami Tensei: Nocturne is the product of a long period of development between Shin Megaten games. Many other games like Persona, Majin Tensei, and Devil Summoner seem to have influenced Nocturne.

No first-person viewpoint by default. Shin Megami Tensei and Shin Megami Tensei II both used fixed first-person viewpoints in dungeons. In Shin Megami Tensei III the first-person viewpoint is only usable after completing the game once, and can be turned on or off as the player desires; however, battles are always in third-person.
Fewer humans. The games released in between SMTII and Nocturne all had more of an emphasis on human action rather than that of demons.
A new battle system. Classic MegaTen games had a simple turn-based system where characters attacked in one round based on their speed rating. Nocturne has a different turn-based system in place called the 'Press Turn' system. In this system, the player is assigned Press Turns equal to the size of his party (although a special event allows the player to gain an extra press turn) and can re-use some of them by scoring Critical Hits or exploiting elemental weaknesses. In contrast, if the attack is nullified or reflected, the player loses some or all of his press turns based on the severity of the defense. This also applies to the opposing side.
A new alignment system. The previous Shin Megami Tensei games had two factions of Law and Chaos in opposition with the player choosing to ally one side of the conflict. The player could also follow the path of Neutrality.
In Nocturne, the new alignment system allows the player to side with one of three Reasons or with other factions, or none at all.
New setting. Shin Megami Tensei games have always centered on the power of gods waging war across Earth, with nuclear holocausts and religious oppression of demons. Nocturne does this differently by introducing the concept of a Vortex World, a world in a state of chaotic limbo that hasn't had its natural laws selected yet.
Cel-shaded graphics. The graphics in Nocturne are fully 3D and cel-shaded.


In Shin Megami Tensei III: Nocturne, you are a boy who starts out by taking an innocent trip to the hospital to visit your sick teacher, Yuko Takao, with your friends Chiaki Hayasaka and Isamu Nitta. On the way to the hospital and upon arrival, there is a strange feeling in the air accompanied with even stranger happenings, and soon you find yourself the survivor of the apocalypse and a resident of what is called the Vortex World. Given amazing powers and capabilities bestowed upon you from the Magatama given to you by Lucifer, you must set out on a quest to help recreate the world how it once was, or give birth to a new world with the guidance of a Reason.

Data de lançamento ______________________________________________________________________________________

Original: 20 de Fevereiro, 2003
Deluxe Box: F20 de Fevereiro, 2003
Maniax: 29 de Janeiro, 2004
The Best: 05 de Agosto, 2004
America: 12 de Outubro, 2004
Europa: 1 de Julho, 2005

Última edição por djcoston em 19/08/12, 04:53 pm, editado 1 vez(es)

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:28 pm

Shin Megami Tensei IV

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:28 pm

Shin Megami Tensei: Strange Journey

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:28 pm

Devil Summoner

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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:28 pm


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Re: A reincarnação na série Shin/Megami Tensei

Mensagem por djcoston em 19/08/12, 03:29 pm

Spin off e Outros

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Re: A reincarnação na série Shin/Megami Tensei

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Conteúdo patrocinado

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